#Octane render houdini windows
However, it is only available to Windows and Linux users: Otoy has also announced Octane X, a separate new edition of the renderer for macOS accelerated via Apple’s Metal API, which is currently in closed beta.Īlso previewed in 2019.2: random walk subsurface scattering, new spectral hair material Optimisations for non-tri meshes, including splines and rounded edges, should follow in 2020.2.ĭespite its name, the new RTX mode should work with older Nvidia GPUs, though to get the most out of it, you will need a current-gen RTX card, which feature dedicated ray tracing cores. The exact figure is scene dependent – as in other renderers, scenes with complex geometry but simple shaders should benefit most – and the implementation is currently only optimised for triangular meshes. However, according to Otoy, enabling the new RTX mode can accelerate renders by “as much as 500%”: significantly higher than the speed boosts claimed by other developers. That brings OctaneRender in line with other major renderers like Arnold and V-Ray, both of which now have hardware-accelerated ray tracing systems based on OptiX. The implementation was later switched to Nvidia’s OptiX API, due to “issues affecting VulkanRT that still need to be solved by third parties”. The key change in those 2019.2 builds – and also a cause of the delay – was the new hardware-accelerated ray tracing system, originally based on the open Vulkan GPU computing API. New hardware-accelerated ray tracing system: now based on Nvidia’s OptiX API The first public preview of OctaneRender 2019.2 was released in March 2019, and although there was a further experimental build, it never reached a stable release, and was eventually rolled into 2020.1. Includes features originally previewed in OctaneRender 2019.2Īlthough Otoy originally released OctaneRender 2020.1 as a public preview in December 2019, several of its key features debuted much earlier, in OctaneRender 2019.2.
![octane render houdini octane render houdini](https://www.iamag.co/wp-content/uploads/2016/09/Particle-rendering-in-Houdini-Redshift-and-Octane-1.jpg)
![octane render houdini octane render houdini](https://i.ytimg.com/vi/MlQPYS5j2CM/maxresdefault.jpg)
Users of the Cinema 4D integration plugin also get support for Cinema 4D’s native noise types while Houdini users will be able to use OctaneRender as a viewport renderer within Houdini 18’s Solaris toolset. Other new features originally previewed in OctaneRender 2019.2, but now reaching a stable build, include random walk subsurface scattering, a spectral hair material, and a new universal dirt system.
![octane render houdini octane render houdini](https://develop3d.com/wp-content/uploads/2020/07/Octane-X-Mac-OS-Hero.jpg)
#Octane render houdini update
Otoy has released OctaneRender 2020.1, a major update to its GPU production renderer, adding support for hardware-accelerated ray tracing on Nvidia GPUs, speeding up renders by “as much as 500%”.